Warp Speed second alpha release and a new video!
Howdy!
Warp Speed gets its second pre-alpha release! We also have a video with the ingame footage and badass killer voice of mine for you!
Howdy!
Warp Speed gets its second pre-alpha release! We also have a video with the ingame footage and badass killer voice of mine for you!
Today I wanted to share some of the latest texturing achievements with you to tease your eyes a little bit and make you more warp thirsty again. Starring: Rust effects.
The most challenging thing about making convincingly looking rust effects is that in real life rust has a lot of details that may seem hard to recreate. When you try to achieve satysfying results, you want to pay attention to the detail in the first place. I tried too many times to go about this in one shot and failed unconditionally every time I did so. Despite all these failures I was determined more than ever and after a few sleepless nights and far too many cups of coffee proper results started to show up.
Have a look:
The top of the image is ocuppied by a plain metal texture I made in the meantime. Below there are 8 different tiles with various rust effects. They feature rust stains in all shapes and sizes: Small ones and big ones, oval and longitudal, deep and shallow, bright and faded. I didn’t even think of getting that far at the point I first tried to solve this rusty mystery!
Tiles look nice (don’t they?) but rusty compilation is even better. I suggest you click and check out the full-sized image for even better experience:
Rust was my Achilles heel since I can remember so you can imagine the difference now that I feel like I know everything about this particular material:p Seriously though during this process I came up with so many new ideas and approaches for creating materials that I’m actually scared to test them all out. NO, I actually can’t wait to try them! This may be interesting.
Now I’m going to play a little more with rust effects and get all the tools for creating them sorted. After that I’m moving to the next stop which are paint effects on different materials. Hope it’ll be just as big a surprise as with these! See you there!
Of course you’re welcome to leave your thoughts and ideas in the comments below. We love reading them!;)
I’ll be no shittin you, I have not done much recently, basically due to standard stuff that keeps me from Warp Speed that is namely exams and webdesign work (or lack of it for that matter which is just as bad when you need money)
Enough moaning. List of things that I managed to get done includes scratched metal textures I mentioned in the recent entry and worn out paint and badass rust (which I’m working on ‘currently’). So far I think the last two are the hardest to make but I’m progressing slowly and getting to the point where I almost like them enough to show you.
Just as I do like the metal scratches textures you can see below:


As you can notice the texture on the bottom features deeper scratches.
And they’re pretty seamless!
Don’t they look real?
Now, the coolest thing about them is that I found out pretty much a receipe to make them with as little effort as possible. That may sound lazy but it’s not. Personally I’d call it creative efficient. My goal from the very beginning was that the textures will not use any reference photos and will be 100% self-sufficient, easily editable and customizable.
From here I’ll be working out the way for the rust and worn out paint effects (Yea I’ve said that already) that will look just as cool and will be just as easy to make as the two textures above. Then I’ll think about some kind of a tutorial featuring these materials.
I don’t expect much progress for the next couple of weeks though.
For now let know your opinions for they’re always much appreciated, twice as much at such time actually!
We’ve been working pretty hard on everything this week, I don’t have any solid evidence I’d like you to see at this very moment but that is going to happen inevitably some time soon anyway. Have a further reading to find out what’s currently going on behind the Warp Speed scenes.
Recently I announced that we’re going to make the first alpha release of Warp Speed by the end of this week. Well, in a perfect world we would have but wesz had to sacrifice most of this week for some stuff that was unrelated to Warp Speed. Still, he managed to rewrite the parts of the base engine that he planned on improving and currently he’s readopting a couple more pieces that rely on these particular parts. It’s a big deal for us as we don’t want to delay the release anymore but we want to make running the first alpha as pleasant an experience for you as possible at the same time, please be patient! Anyway, we don’t come totally empty-handed today!