Progress update

Howdy!

Long time no see! Well, we’ve been working hard day and night for the last couple of weeks. Not too much on Warp Speed though as the vast amount of our time was consumed by web development but here I am anyway giving you another insight into what’s going on behind Warp Speed scenes!

Today I have a couple of screenshots to show, they may seem like not much but there’s quite a big chunk of progress behind their innocent faces.

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First Alpha Release of Warp Speed

After a couple of months of almost releasing the alpha version of Warp Speed we finally made it!

Important things to note:

  • It’s extremely aplha. We’ve tested it on a very few machines. If it doesn’t work on your computer, do not panic. Let us know your basic hardware and software specifications and we’ll try to work this out in the meantime.
  • We want your feedback regarding the movement. Mainly:
    • Is it comfortable enough?
    • Is the game speed fine or too fast? Would you prefer it to be slower?
    • Is it too hard to learn the rotations? Are the rotations intuitive enough?
    • Are there too many keys to manage? (roughly 5).
    • Would you like something to be different?
  • Instructions regarding the movement can be found in the download section

Download (Windows)

http://pordesign.eu/alpha/win32/

Download (Linux)

http://pordesign.eu/alpha/linux-x86/

Enjoy and leave us your feedback after you have played it!

Weekly update #5

It’s been hard couple of weeks. I spent most of my time fixing bugs, searching memory leaks and other sick and twisted things. But it’s over now. We are moving forward!

What does it mean for you? Alpha release is coming out soon, very, very soon, leek mentioned this thursday if everything goes as planned, so will see.

Weekly update #4

Sorry about the lack of weekly updates lately but i’m working really hard on the Warp Speed engine doing some improvements and optimization. At the moment, we’re not sure when the alpha will come out but be patient because it’s worth waiting for.

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