Textures update

Today I wanted to share some of the latest texturing achievements with you to tease your eyes a little bit and make you more warp thirsty again. Starring: Rust effects.

The most challenging thing about making convincingly looking rust effects is that in real life rust has a lot of details that may seem hard to recreate. When you try to achieve satysfying results, you want to pay attention to the detail in the first place. I tried too many times to go about this in one shot and failed unconditionally every time I did so. Despite all these failures I was determined more than ever and after a few sleepless nights and far too many cups of coffee proper results started to show up.

Have a look:

rust effects tiles

The top of the image is ocuppied by a plain metal texture I made in the meantime. Below there are 8 different tiles with various rust effects. They feature rust stains in all shapes and sizes: Small ones and big ones, oval and longitudal, deep and shallow, bright and faded. I didn’t even think of getting that far at the point I first tried to solve this rusty mystery!

Tiles look nice (don’t they?) but rusty compilation is even better. I suggest you click and check out the full-sized image for even better experience:

rust effects compilation

Rust was my Achilles heel since I can remember so you can imagine the difference now that I feel like I know everything about this particular material:p Seriously though during this process I came up with so many new ideas and approaches for creating materials that I’m actually scared to test them all out. NO, I actually can’t wait to try them! This may be interesting.

Now I’m going to play a little more with rust effects and get all the tools for creating them sorted. After that I’m moving to the next stop which are paint effects on different materials. Hope it’ll be just as big a surprise as with these! See you there!

Of course you’re welcome to leave your thoughts and ideas in the comments below. We love reading them!;)

First Alpha Release of Warp Speed

After a couple of months of almost releasing the alpha version of Warp Speed we finally made it!

Important things to note:

  • It’s extremely aplha. We’ve tested it on a very few machines. If it doesn’t work on your computer, do not panic. Let us know your basic hardware and software specifications and we’ll try to work this out in the meantime.
  • We want your feedback regarding the movement. Mainly:
    • Is it comfortable enough?
    • Is the game speed fine or too fast? Would you prefer it to be slower?
    • Is it too hard to learn the rotations? Are the rotations intuitive enough?
    • Are there too many keys to manage? (roughly 5).
    • Would you like something to be different?
  • Instructions regarding the movement can be found in the download section

Download (Windows)

http://pordesign.eu/alpha/win32/

Download (Linux)

http://pordesign.eu/alpha/linux-x86/

Enjoy and leave us your feedback after you have played it!

Weekly update #5

It’s been hard couple of weeks. I spent most of my time fixing bugs, searching memory leaks and other sick and twisted things. But it’s over now. We are moving forward!

What does it mean for you? Alpha release is coming out soon, very, very soon, leek mentioned this thursday if everything goes as planned, so will see.

Movement demonstration video

Recently I announced that we’re going to make the first alpha release of Warp Speed by the end of this week. Well, in a perfect world we would have but wesz had to sacrifice most of this week for some stuff that was unrelated to Warp Speed. Still, he managed to rewrite the parts of the base engine that he planned on improving and currently he’s readopting a couple more pieces that rely on these particular parts. It’s a big deal for us as we don’t want to delay the release anymore but we want to make running the first alpha as pleasant an experience for you as possible at the same time, please be patient! Anyway, we don’t come totally empty-handed today!

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